When this happens, the game ends immediately. This scoring method guarantees that the game always ends when a player reaches 120 points - when all their marbles are inside the goal area. It's also possible to score 0 if you move sideways or even to lose points if you move backwards. It's therefore possible to gain several points at once with a well-calculated series of hops. You score one point each time one of your marble moves one step closer to the goal. Simply click the final position you want to reach. On BGA, after selecting a marble, legal moves are highlighted in white. While hopping, you may temporarily pass through a hole in a side triangle but you're not allowed to stay there.You may change direction between 2 consecutive hops.Jumping over a marble does NOT remove it from the board.A hop is defined as a jump over any adjacent marble - your own or your opponent's - to a free hole beyond it.Move one marble to an adjacent free hole, in any direction - even backward.Your goal is to bring all of them as fast as possible in the opposite triangle, at the top. These marbles are the only ones you're allowed to move. It was originally called Stern-Halma in Germany and then Hop Ching Checkers in the United States.You own 10 marbles that start in the triangle at the bottom of the board.
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